.gc-widgets {
	margin-top: 24px;
	display: flex;
	flex-direction: column;
	gap: 12px;
}

.gc-widget-item {
	border: 1px solid var(--onyx);
	border-radius: 16px;
	background: var(--surface);
	overflow: hidden;
}

.gc-widget-toggle {
	display: flex;
	align-items: center;
	justify-content: space-between;
	width: 100%;
	padding: 16px 20px;
	background: none;
	border: none;
	color: var(--frost);
	font-family: var(--mono);
	font-size: 14px;
	letter-spacing: -0.02em;
	text-align: left;
	cursor: pointer;
}

.gc-widget-caret {
	color: var(--accent);
	font-size: 20px;
	line-height: 1;
	transition: transform .25s ease;
}

.gc-widget-item.open .gc-widget-caret {
	transform: rotate(90deg);
}

/* max-height (not display:none) so GameChanger's widget script measures a
   real width/layout when it initializes, even before the item is opened. */
.gc-widget-body {
	max-height: 0;
	overflow: hidden;
	padding: 0 20px;
	transition: max-height .35s ease, padding .35s ease;
}

.gc-widget-item.open .gc-widget-body {
	max-height: 2000px;
	padding: 0 20px 20px;
}

.team-links {
	margin-top: 24px;
	display: flex;
	flex-wrap: wrap;
	gap: 12px;
}

.team-link {
	font-family: var(--mono);
	font-size: 13px;
	letter-spacing: -0.02em;
	color: var(--frost);
	border: 1px solid var(--onyx);
	border-radius: 999px;
	padding: 8px 16px;
	text-decoration: none;
	transition: border-color .15s, color .15s;
}

.team-link:hover {
	border-color: var(--accent);
	color: var(--accent);
}
